NEET UG (Medical Entrance) · Physics (JEE & NEET)
Basic Vectors for Physics
Physics-first vector tools: components, unit vectors, dot and cross products, relative velocity, forces, torque, angular momentum and field/flux framing.
A bridge topic for using vectors inside Physics, not a replacement for Math Vector Algebra.
- NEET UG (Medical Entrance)
- Medium level
- 5 concepts
- 5 practice questions
1Scalars, vectors and components
A scalar is complete with one number; a vector is not. A force of 10\text{ N} needs direction before it can predict motion. Components are how that direction becomes algebra: after choosing axes, A_x=A\cos\theta and A_y=A\sin\theta when the angle is measured from the x-axis.
Figure. The arrow is the vector; the dashed horizontal and vertical legs are the components with signs set by the axes.
How it works
- Choose axesPick x and y to simplify the physics, often along a surface or acceleration.
- ProjectUse cosine for the component adjacent to the measured angle.
- RebuildWrite \vec A=A_x\hat i+A_y\hat j and keep signs.
Components of a 10 N force
A force of 10\text{ N} acts at 30^\circ above the x-axis.
- F_x=10\cos30^\circ8.66\text{ N}
- F_y=10\sin30^\circ5.00\text{ N}
- \vec F8.66\hat i+5.00\hat j\text{ N}
Pro tip. The trigonometric function is decided by where the angle is drawn, not by memorising horizontal = cos.
A vector 5\hat i-12\hat j has magnitude
- 7
- 13
- 17
Magnitude is \sqrt{5^2+(-12)^2}=13.
2Dot product: the along-part
The dot product keeps only the component of one vector along another: \vec A\cdot\vec B=AB\cos\theta. That is why work is \vec F\cdot\vec s, electric flux is \vec E\cdot\vec A, and power can be \vec F\cdot\vec v. A perpendicular force may be large and still do no work.
Figure. The dot product keeps only the along-part: drop a perpendicular from the tip of F onto the displacement line. That shadow is F cos θ, and work is that length times s.
How it works
- Find the angleUse the angle between the two vectors, not either vector with an arbitrary axis.
- Take the projectionOnly the parallel component contributes.
- Read the signPositive helps, zero is perpendicular, negative opposes.
Work by an oblique force
A 20\text{ N} force pulls a block 5\text{ m} while making 60^\circ with displacement.
- W=Fs\cos\theta20\times5\times\cos60^\circ
- W50\text{ J}
Pro tip. The 20\text{ N} is not all useful; only 20\cos60^\circ lies along the displacement.
A force is perpendicular to displacement. The work done by that force is
- Maximum
- Zero
- Negative always
W=Fs\cos90^\circ=0.
3Cross product: the perpendicular-effect part
The cross product measures the part of a vector perpendicular to another vector and points normal to their plane. Its magnitude is AB\sin\theta. In Physics this is torque \vec\tau=\vec r\times\vec F, angular momentum \vec L=\vec r\times\vec p and magnetic force q\vec v\times\vec B. The line of action matters as much as the force size.
Figure. Torque and magnetic force both carry |A×B| = AB sin θ. The magnitude peaks when the two vectors are perpendicular and vanishes when they are parallel — the direction itself is out of the plane and named by the right-hand rule in the prose.
How it works
- Use perpendicular armrF\sin\theta is force times perpendicular lever arm.
- Set directionCurl fingers from the first vector to the second; thumb gives the cross-product direction.
- Check zero casesParallel vectors give no torque or magnetic deflection.
Torque from a force
A 10\text{ N} force is applied at the end of a 0.50\text{ m} rod at 30^\circ to the rod.
- \tau=rF\sin\theta0.50\times10\times\sin30^\circ
- \tau2.5\text{ N m}
Pro tip. A force along the rod has zero moment arm, so it cannot turn the rod no matter how large it is.
For maximum torque with fixed r and F, the force should be
- Parallel to the radius
- Perpendicular to the radius
- At 30^\circ to the radius
\tau=rF\sin\theta is largest at 90^\circ.
4Relative velocity is frame subtraction
Relative velocity is not a new kind of velocity; it is the same motion described from another moving frame. The velocity of A as seen from B is \vec v_{A/B}=\vec v_A-\vec v_B. This one subtraction underlies rain-man problems, river-boat problems and two-projectile separation.
Figure. Relative velocity is frame subtraction on one line: from B's seat, remove v_B from every ground velocity. The leftover segment is what A does relative to B.
How it works
- Name the observerThe denominator in v_{A/B} is the observer frame.
- Subtract observer velocityUse \vec v_A-\vec v_B with signs and components.
- Solve in that frameA moving observer can turn a two-body problem into one-body motion.
Rain seen by a walker
Rain falls with velocity -10\hat j\text{ m s}^{-1} and a person walks 6\hat i\text{ m s}^{-1}. Find rain velocity relative to the person.
- \vec v_{rain/person}=\vec v_{rain}-\vec v_{person}-6\hat i-10\hat j
- Speed\sqrt{6^2+10^2}=11.7\text{ m s}^{-1}
Pro tip. Subtract the observer. The rain appears tilted backward because the walking velocity is subtracted.
If two projectiles have the same acceleration \vec g, their relative acceleration is
- \vec g
- 2\vec g
- 0
\vec a_{A/B}=\vec a_A-\vec a_B=\vec g-\vec g=0.
5Forces, fields and flux use the same vector grammar
Vector notation is shared across mechanics and fields. Concurrent-force equilibrium says the force vectors add to zero, usually by \sum F_x=0 and \sum F_y=0. Electric and magnetic fields point in the direction of force per test charge or pole convention. Flux uses an area vector normal to the surface, so \Phi=\vec E\cdot\vec A counts the field through the surface, not along the surface.
Figure. Flux Φ = E A cos θ uses the same along-part grammar as work. Face-on (θ = 0) counts the full EA; edge-on (θ = 90°) contributes nothing — the field grazes the surface.
How it works
- EquilibriumResolve every force along the same axes and set each component sum to zero.
- Field directionA field vector says what direction a test object would be pushed.
- FluxUse the surface normal as the area-vector direction.
Electric flux through a flat surface is maximum when the electric field is
- Parallel to the surface
- Perpendicular to the surface
- At any angle because flux is scalar
Area vector is normal to the surface, so \Phi=EA\cos\theta is maximum when field is parallel to the area vector, i.e. perpendicular to the surface.
Notes
- Scalars have magnitude only; vectors have magnitude and direction and add by components. Resolve \vec A into A_x=A\cos\theta and A_y=A\sin\theta after choosing axes deliberately.
- Unit vectors carry direction without size: \hat a=\vec A/|\vec A|. In two dimensions, \vec A=A_x\hat i+A_y\hat j and |\vec A|=\sqrt{A_x^2+A_y^2}.
- The dot product \vec A\cdot\vec B=AB\cos\theta extracts the component along another vector. Work, electric flux and projection questions use this idea directly.
- The cross product |\vec A\times\vec B|=AB\sin\theta gives a vector perpendicular to the plane by the right-hand rule. Torque \vec\tau=\vec r\times\vec F and angular momentum \vec L=\vec r\times\vec p are physics uses, not abstract geometry tricks.
- Relative velocity is frame subtraction: \vec v_{A/B}=\vec v_A-\vec v_B. Concurrent-force equilibrium is vector addition to zero, usually by components.
Formulas
- \vec A=A_x\hat i+A_y\hat j, |\vec A|=\sqrt{A_x^2+A_y^2}
- A_x=A\cos\theta, A_y=A\sin\theta when \theta is measured from the x-axis
- \vec A\cdot\vec B=A_xB_x+A_yB_y=AB\cos\theta
- |\vec A\times\vec B|=AB\sin\theta
- \vec v_{A/B}=\vec v_A-\vec v_B
- \sum F_x=0, \sum F_y=0 for equilibrium of concurrent forces
Exam traps & shortcuts
- Choose axes before resolving; changing axes halfway creates most sign errors.
- Dot product keeps the parallel part; cross product keeps the perpendicular part.
- For relative velocity, subtract the observer velocity from the observed velocity, never the other way round.
Reference tables
| Operation | Physics meaning | Examples |
|---|---|---|
| Component | projection on an axis | motion, force balance |
| Dot product | parallel part | work, power, flux |
| Cross product | turning/perpendicular effect | torque, angular momentum, magnetic force |
| Relative velocity | frame subtraction | rain, boats, projectile separation |
Recap
Read only this before a vector-heavy Physics problem.
- Resolve
- Choose axes first, then components inherit signs.
- Dot
- Dot product selects the along-part: work, power and flux.
- Cross
- Cross product selects the perpendicular-effect part: torque, angular momentum and magnetic force.
- Relative
- Velocity of A seen by B is always v_A-v_B.
Practise Basic Vectors for Physics
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